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There is more! Second Life supports the opening of web pages via its scripting language, but the Second Life client currently opens the web page externally by launching your default web browser. Onrez is much slicker. It has a built in Browser that opens a window within the client. Granted, the web as a texture on a prim would be slicker yet but Onrez's approach nice and clean. As James notes, right now you can't get certain web features such as quick time to work with in Onrez, but that apparently is coming.
The Onrez client does seem to be tweaked for graphics performance. For instance frame per second rates (fps) are better using Onrez (version 1). Earlier today on my land in Carmine, the SL clent gave fps of 12 and Onrez of 50 fps respectively in consecutive trials. That's is a bit extreme but Onrez seems to give around twice the frame rate as Second Life's current client release (1.18(3)5) on my machine (Specs here).
The average user will notice this speed difference and I found an amusing visual difference in the performance of particle scripts. For instance I have a script that produces little dragonflies around a coy pond in my SL house. (Hey haven't you always wanted a coy pond in your house?)
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First, is a shot taken of this particle script's performance in SL. You might get a pulse of 10 dragonflies and they move at a pretty sedate clip. Next is a shot taken from the same vantage point using Onrez. Lot's more dragonflies and they move at a pretty good clip. I suspect this improvement is a graphic's issue rather than faster script execution time, but i don't have any good script bench marks such as are used to compare computer performance. I find it interesting that Second Life viewed via the Onrez client seems to use a lot less bandwidth than when viewed via Second Life's client. I don't know if that is real or how it is done.
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The SL episode of CSI New York is a "two parter"; the second part to be shown in February. So it will be interesting to see how this experiment melding SL with broadcast television works out. Did I like the episode? Yes I did. There were lots of in world shots, and an arena fight involving some pretty nasty monsters to appeal to the novice gaming set. I am not a gamer but I suspect gamers might not have been impressed with the graphics. Maybe I am missed whether this is possible, but I would like to be able to visit the arena and other spots used to stage the CSI Second Life scenes.
7 comments:
Hi Paul! You'll find Virtual CSI:NY to be more interactive if you stop by one of the CSINY Orientation sims and pick up the CSI:NY Toolbar at the first station. There are scripted objects at the crime scene and the crime lab that interact with the Toolbar.
I think some of the sets and props used in the CSI episode are on display in the CSI sims in SL.
Thanks,
The toolbar sounds interesting...
The OnRez browser is a good first attempt, but I've switched back for now ... major issues:
- Security flaws using the in game browser to access any https sites (e.g. any requiring a login). This is a nasty one.
- Memory leak on both the PC and Mac versions, latter of epic proportions.
- Increasing reports of L$ balance problems in the OnRez browser; it's not quite eating money, but giving some nasty scares.
I usually use the SL client as well...simply because when I build I like the SL interface better. Hadn't noticed the PC memory problems and have not tried the Mac version yet. So far no problems with reported $L balances on my PC.
Hi Martha; I'm one of the OnRez devs. Sorry to hear that you've found some bugs in the Viewer; I'd really like to know more about them so we can track them down and fix them. We haven't heard about the https security issue or the L$ balance problems--any information you could provide about those (what seems to cause them, what you were doing at the time, how security is breached) would be very helpful.
As for the memory leak, we've heard a bunch of reports on this and haven't been able to get it to happen in-house yet. Is there any particular activity that seems to cause it?
Feel free to follow up here or send e-mail to support@onrez.com, which will go right into our bug tracking system...and many thanks for your help!
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