I am a CSI freak and interested in Second Life as an educational tool. So I eagerly last week's
CSI NY which featured a crime involving a
Second Life Avatar and
promised a CSI Second Life site with crimes to solve and a
CSI crime lab. Also involved was the use of a new Second Life client called
Onrez from Electric Sheep. I must admit I was skeptical
as was James Au over at New World Notes. He was afraid that
Onrez would "AOL-
ize" the Second Life experience.
But as he, I was impressed. First the interface is a bit more like using web browser in that there is an address window in the menu bar where you can directly type a Second Life address and
teleport there. That saves a step in that you don't have to go to the
SL world map first. Next, the menu bar includes a search feature for
SL. Typing "education" into the search window gives a list of education sites in
SL. Back and forward buttons work much like those of a browser but only within Second Life. Thus novice users might find
Onrez more intuitively appealing.
There is more! Second Life supports the opening of web pages via its scripting language, but the Second Life client currently opens the web page externally by launching your default web browser.
Onrez is much slicker. It has a built in Browser that opens a window within the client. Granted, the web as a texture on a prim would be slicker yet but
Onrez's approach nice and clean. As James notes, right now you can't get certain web features such as quick time to work with in
Onrez, but that
apparently is coming.
The Onrez client does seem to be tweaked for graphics performance. For instance frame per second rates (fps) are better using
Onrez (version 1). Earlier today on my land in Carmine, the
SL clent gave fps of 12 and
Onrez of 50 fps respectively in consecutive trials. That's is a bit extreme but
Onrez seems to give around twice the frame rate as Second Life's current client release (1.18(3)5) on my machine (Specs
here).
The average user will notice this speed difference and I found an amusing visual difference in the performance of particle scripts. For instance I have a script that produces little dragonflies around a coy pond in my
SL house. (Hey haven't you always wanted a coy pond in your house?)

First, is a shot taken of this particle script's performance in
SL. You might get a pulse of 10 dragonflies and they move at a pretty sedate clip. Next is a shot taken from the same vantage point using
Onrez. Lot's more dragonflies and they move at a pretty good clip. I suspect this improvement is a
graphic's issue rather than faster script execution time, but i don't have any good script bench marks such as are used to compare computer performance. I find it interesting that Second Life viewed via the
Onrez client seems to use a lot less bandwidth than when viewed via Second Life's client. I don't know if that is real or how it is done.
Oh as for the CSI Second Life site, I quite frankly haven't played with the crimes scenes yet. I did visit the crime scene lab and was disappointed in the lack of functionality. Most of the equipment is not scripted. I think the
CSI people missed a great chance to educate visitors about the science behind
CSI. Also I found that novice visitors to the site were confused what to do. But at least they were spared to culture shock of Second Life's normal orientation since
Onrez takes the user to
CSI island by default.
The SL episode of CSI New York is a "two
parter"; the second part to be shown in February. So it will be interesting to see how this experiment melding
SL with broadcast television works out. Did I like the episode? Yes I did. There were lots of in world shots, and an arena fight involving some pretty nasty monsters to appeal to the novice gaming set. I am not a gamer but I suspect gamers might not have been impressed with the graphics. Maybe I am missed whether this is possible, but I would like to be able to visit the arena and other spots used to stage the
CSI Second Life scenes.